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Workshop on Games and Natural Language Processing

ISBN: 979-10-95546-60-3
EAN: 9791095546603

List of Papers


Full proceedings volume (PDF) | Workshop Site | Home | Programme | Author index | Bibliography (BibTeX) | Editors



pdf bib Papers pages
pdf bib Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim
Thérèse Bergsma, Judith van Stegeren and Mariët Theune
pp. 1‑9
pdf bib ClueMeIn: Obtaining More Specific Image Labels Through a Game
Christopher Harris
pp. 10‑16
pdf bib Cipher: A Prototype Game-with-a-Purpose for Detecting Errors in Text
Liang Xu and Jon Chamberlain
pp. 17‑25
pdf bib Game Design Evaluation of GWAPs for Collecting Word Associations
Mathieu Lafourcade and Le Brun Nathalie
pp. 26‑33
pdf bib The Challenge of the TV game La Ghigliottina to NLP
Federico Sangati, Antonio Pascucci and Johanna Monti
pp. 34‑38
pdf bib A 3D Role-Playing Game for Abusive Language Annotation
Federico Bonetti and Sara Tonelli
pp. 39‑43
pdf bib Designing a GWAP for Collecting Naturally Produced Dialogues for Low Resourced Languages
Zulipiye Yusupujiang and Jonathan Ginzburg
pp. 44‑48
pdf bib CALLIG: Computer Assisted Language Learning using Improvisation Games
Luís Morgado da Costa and Joanna Ut-Seong Sio
pp. 49‑58
pdf bib Bringing Roguelikes to Visually-Impaired Players by Using NLP
Jesús Vilares, Carlos Gómez-Rodríguez, Luís Fernández-Núñez, Darío Penas and Jorge Viteri
pp. 59‑67
pdf bib Demonstration of a Serious Game for Spoken Language Experiments - GDX
Daniel Duran and Natalie Lewandowski
pp. 68‑78
pdf bib Aggregation Driven Progression System for GWAPs
Osman Doruk Kicikoglu, Richard Bartle, Jon Chamberlain, Silviu Paun and Massimo Poesio
pp. 79‑84
pdf bib Automatic Annotation of Werewolf Game Corpus with Players Revealing Oneselves as Seer/Medium and Divination/Medium Results
Youchao Lin, Miho Kasamatsu, Tengyang Chen, Takuya Fujita, Huanjin Deng and Takehito Utsuro
pp. 85‑93

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